Ogre
**Size:**Large. Ogres take a –1 size penalty to Defense and a –1 size penalty on attack rolls. They gain a +4 size bonus on grapple checks and suffer a –4 size penalty on Hide checks.
Ability Modifiers:+10 Strength, –2 Dexterity, +4 Constitution, –4 Intelligence, –4 Charisma.
**Extra Starting Hit Dice:**An ogre gains 4 Hit Dice (4d8 hit points). The ogre’s Constitution modifier applies to each Hit Die when determining hit points.
**Base Speed:**30 feet.
**Natural Armor Bonus:**Ogres have thick hides and gain a +5 natural armor bonus to Defense.
**Attack Bonus:**Ogres gain a +3 species bonus on attack rolls.
**Fighting Space:**As Large creatures, ogres occupy a 10-foot-by-10-foot fighting space.
**Reach:**As Large creatures, ogres have a 10-foot reach.
**Low-Light Vision:**Ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
**Allegiance:**Ogres must begin play with an allegiance to chaos, evil, or both.
**Bonus Feat:**Ogres gain either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat.
**Free Language Skills:**Speak Giant (or local language).
**Other Languages:**Common, Gnoll, Goblin, Orc, Undertongue.
Level Adjustment:+3.