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Detect Magical Aura

Universal

Level: Acolyte 0, Mage 0; Components: V, S; Casting Time: Attack action; Range: 60 ft.; Area: Quarter-circle emanating from you to the extreme of the range; Duration: Concentration, up to 1 minute/level (D); Saving Throw: None; Spell Resistance: No

The caster can detect magical auras. The amount of information revealed depends on how long the caster studies a particular area or subject.

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the strength of the strongest aura.

3rd Round: The strength and location of each aura.

Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker auras.

Aura Strength: An aura’s magical power and strength depend on a spell’s functioning spell level or an item’s caster level.

Functioning Spell LevelItem Caster LevelAura Power
0-level or lingering auraLingering auraDim
1st–2nd1st–3rdFaint
3rd4th–5thModerate
4th6th–7thStrong
5th8th–10thOverwhelming

If an aura falls into more than one category, detect magical aura indicates the stronger of the two.

**Length Aura Lingers:**How long a magical aura lingers after the source has vacated the location depends on the aura’s original strength.

Original StrengthDuration
Faint1d6 minutes
Moderate1d6 x 10 minutes
Strong1d6 hours
Overwhelming1d6 days

Each round, the caster can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.