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Lemure

Medium fiend (devil), lawful evil Armor Class 7 Hit Points 13 (3d8) Speed 15 ft.

STR DEX CON INT WIS CHA

10 (+0) 5 (−3) 11 (+0) 1 (−5) 11 (+0) 3 (−4) Damage Resistances cold Damage Immunities fire, poison Condition Immunities charmed, frightened, poisoned Senses darkvision 120 ft., passive Perception 10 Languages understands Infernal but can’t speak Challenge 0 (10 XP) Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision. Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-‐aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.