Skip to main content

Satyr

Medium fey, chaotic neutral Armor Class 14 (leather armor) Hit Points 31 (7d8) Speed 40 ft.

STR DEX CON INT WIS CHA

12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2) Skills Perception +2, Performance +6, Stealth +5 Senses passive Perception 12 Languages Common, Elvish, Sylvan Challenge 1/2 (100 XP) Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.