White Dragon Wyrmling
Medium dragon, chaotic evil Armor Class 16 (natural armor) Hit Points 32 (5d8 + 10) Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 5 (−3) 10 (+0) 11 (+0) Saving Throws Dex +2, Con +4, Wis +2, Cha +2 Skills Perception +4, Stealth +2 Damage Immunities cold Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Draconic Challenge 2 (450 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage. Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-‐foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.