Skip to main content

Confusion

4th-‐‑level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-‐‑foot-‐‑radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

this spell roll a determineor be affected by it. d10 at the start of each its behavior forof its turns to that turn.
1The creature uses all its random direction. To a d8 and assign a direction creature doesn’t takemovement to move in a determine the direction, roll to each die face. The an action this turn.
2–6The creature doesn’t turn.move or take actions this
7–8The creature uses its attack against a randomlyaction to make a melee determined creature
Column 1Column 2
9–10The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.