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Wands

A wand is a short stick imbued with the power to cast a specific spell 50 times. The spell must be 4th level or lower, and the wand cannot be recharged. A typical wand has a Defense of 7, hardness 5, 5 hit points, and a break DC of 16.

A divine spell wand can be used only by divine spellcasters, while an arcane spell wand can be used only by arcane spellcasters.

Using a wand is an attack action and does not provoke attacks of opportunity. A wand has 50 charges when new.

**Purchase DC:**Unless noted otherwise, a wand’s purchase DC is 24 + the wand’s caster level + the level of the spell stored in the wand. The purchase DC is for a fully charged wand. For a used wand with 25 charges, reduce the purchase DC by 2.

Sample wands include the following:

Wand of Animate Dead: This wand allows its user to cast animate dead.

Type: Wand (magic); Caster Level: 5th (divine); Purchase DC: 32; Weight: 1 lb.

Wand of Knock: A single charge from the wand opens as many as two locked, barred, stuck, or magically held mechanisms within 30 feet of each other (including locked doors and containers).

Type: Wand (magic); Caster Level: 3rd (arcane); Purchase DC: 28; Weight: 1 lb.

Wand of Web: This wand allows its user to cast web.

Type: Wand (magic); Caster Level: 3rd (arcane); Purchase DC: 28; Weight: 1 lb.