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Divine Spells

0-Level Acolyte Spells

Create Water: Creates 2 gallons/level of pure water.

**Cure Minor Wounds:**Cures 1 point of damage.

Detect Magical Aura: Detects spells, magic items within 60 ft.

Inflict Minor Wounds: Touch attack, 1 point of damage.

Light: Object shines like a torch.

Read Magic: Read scrolls and magical writing.

Resistance: Subject gains +1 on saving throws.

**Virtue:**Subject gains 1 temporary hp.

1st-level Acolyte Spells

Bane: Enemies suffer –1 attack, –1 on saves against fear.

Bless: Allies gain +1 attack and +1 on saves against fear.

Cause Fear: One creature flees for 1d4 rounds.

**Command:**One subject obeys one-word command for 1 round.

**Comprehend Languages:**Understand all spoken and written languages.

Cure Light Wounds: Cures 1d8 +1/level damage (max +5).

Inflict Light Wounds: Touch, 1d8 +1/level damage (max +5).

Magic Weapon: Weapon gains +1 bonus.

Remove Fear:+4 on saves against fear for one subject + one additional subject/four levels.

Shield of Faith: Aura grants +2 or higher deflection bonus.

2nd-Level Acolyte Spells

Aid:+1 attack, +1 on saves against fear, 1d8 temporary hit points.

**Augury:**Learn whether an action will be good or bad.

**Cure Moderate Wounds:**Cures 2d8 +1/level damage (max +10).

**Delay Poison:**Stops poison from harming subject for 1 hour/level.

Enhance Ability: Subject gains +5 bonus to one ability score for 1 min./level.

**Hold Person:**Holds one person helpless; 1 round/level.

Inflict Moderate Wounds: Touch attack, 2d8 +1/level damage (max +10).

Lesser Restoration: Dispels magic ability penalty or repairs 1d4 ability damage.

**Remove Paralysis:**Frees one or more creatures from paralysis, hold, or slow.

**Resist Energy:**Ignores 10 points of damage/round from one energy type.

**Shatter:**Sonic vibration damages objects or crystalline creatures.

**Silence:**Negates sound in 15-ft: radius.

Spider Climb: Grants ability to travel on walls and ceilings.

**Zone of Truth:**Subjects within range cannot lie.

3rd-level Acolyte Spells

**Animate Dead:**Creates undead skeletons and zombies.

Bestow Curse:–6 to an ability; –4 on attacks, saves, and checks; or 50% chance of losing each action.

**Cure Serious Wounds:**Cures 3d8 +1/level damage (max +10).

**Dispel Magic:**Cancels magical spells and effects.

Glyph of Warding: Inscription harms those who pass it.

Inflict Serious Wounds: Touch attack, 3d8 +1/level damage (max +10).

Locate Object: Senses direction toward object (specific or type).

Prayer: Allies gain +1 on most rolls, and enemies suffer –1.

Remove Curse: Frees object or person from curse.

Remove Disease: Cures all diseases affecting subject.

Searing Light: Ray deals 1d8/two levels, more against undead.

Status: Monitors condition and position of one ally per 3 caster levels.

Water Breathing: Subjects can breathe underwater.

4th-level Acolyte Spells

Cure Critical Wounds: Cures 4d8 +1/level damage (max +10).

Discern Lies: Reveals deliberate falsehoods.

Faith’s Fury: Damages and blinds creatures with a specific allegiance.

**Freedom of Movement:**Subject moves normally despite impediments.

Greater Magic Weapon:+1 bonus/three levels (max +5).

Inflict Critical Wounds: Touch attack, 4d8 +1/level damage (max +10).

Neutralize Poison: Detoxifies venom in or on subject.

**Restoration:**Restores level and ability score drains.

Tongues: Speak any language.

5th-level Acolyte Spells

Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.

Flaming Wrath: Smites foes with fire (1d6/level).

Greater Command: As command, but affects one subject/level.

Insect Plague: Insect horde limits vision, inflicts damage, and weak creatures flee.

**Mass Cure Light Wounds:**Cures 1d8 +1/level damage for many creatures.

**Mass Inflict Light Wounds:**Deals 1d8 +1/level damage to many creatures.

**Raise Dead:**Restores life to subject who died up to 1 day/level ago.

**True Seeing:**See all things as they really are.

**Wall of Stone:**Creates a stone wall that can be shaped: Cures 4d8 +1/level damage (max +10).