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Magic Items Overview

While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items*.*Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.

  • Grants a bonus on attacks or damage greater than +5.

  • Grants an enhancement bonus to armor higher than +5.

  • Has a special ability with a market price modifier greater than +5.

  • Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).

  • Grants a natural armor, deflection, or resistance bonus greater than +5.

  • Grants an enhancement bonus to an ability score greater than +6.

  • Grants an enhancement bonus on a skill check greater than +30.

  • Mimics a spell of an effective level higher than 9th.

  • Has a caster level above 20th.

  • Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.

An epic magic item that grants a bonus beyond those allowed for normal magic items has a higher market price than indicated by the formulas for non-epic items.

Epic magic items are not artifacts. They are not unique, though they are certainly very rare, and anyone with the proper item creation feats can build them. Even an epic magic item can never grant a dodge bonus, and the maximum inherent bonus that can be applied to an ability score is +5. An epic magic item cannot be created that uses or mimics an epic spell. A major artifact might be able to mimic such a spell, however.

Epic Armor And Shield Special Ability Descriptions

Most magic armor and shields only have enhancement bonuses. Such items can also have special abilities, such as those detailed below and nonepic abilities*.*Armor or a shield with a special ability must have at least a +1 enhancement bonus.

Epic Weapon Special Ability Descriptions

Most magic weapons only have enhancement bonuses. They can also have special abilities, such as those detailed below and nonepic abilities. A weapon with a special ability must have at least a +1 enhancement bonus.

Epic Ring Descriptions

Standard epic rings are described below.

Epic Rod Descriptions

Standard epic rods are described below.


SCROLLS

To generate an epic scroll randomly, first roll on Table: Scroll Types to determine whether the spells are arcane or divine. An epic scroll contains 1d8 spells. For each spell, roll on Table: Epic Scroll Spell Levels to determine its level and then on the appropriate section of Table: Actual Spell Levels to determine the spell’s actual level and total metamagic level adjustments. To determine the specific metamagic level adjustments, roll on the appropriate section of Table: Metamagic Level Adjustment to Spells. To determine the spell, use the appropriate sections of the nonepic scroll tables.

Table: Scroll Types

d%Type
01–70Arcane
71–100Divine

Table: Epic Scroll Spell Levels

d%Spell LevelSpell’s Caster LevelMarket Price****1XP Cost
01–2610th21st5,250 gp1,210 XP
27–4611th22nd6,050 gp1,242 XP
47–6112th23rd6,900 gp1,276 XP
62–7113th24th7,800 gp1,312 XP
72–7914th25th8,750 gp1,350 XP
80–8515th26th9,750 gp1,390 XP
86–9016th27th10,800 gp1,432 XP
91–9417th28th11,900 gp1,476 XP
95–9718th29th13,050 gp1,522 XP
98–9919th30th14,250 gp1,570 XP
100Roll again and add +102Spell level +11VariesVaries
1 Market price does not include price of material components or XP costs for spell.
2 This result is cumulative if rolled multiple times

Table: Actual Spell Level

10th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–031st-level spell plus metamagic (9)
04–082nd-level spell plus metamagic (8)
09–153rd-level spell plus metamagic (7)
16–244th-level spell plus metamagic (6)
25–355th-level spell plus metamagic (5)
36–486th-level spell plus metamagic (4)
49–637th-level spell plus metamagic (3)
64–808th-level spell plus metamagic (2)
81–999th-level spell plus metamagic (1)
100Any

11th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–031st-level spell plus metamagic (10)
04–082nd-level spell plus metamagic (9)
09–153rd-level spell plus metamagic (8)
16–244th-level spell plus metamagic (7)
25–355th-level spell plus metamagic (6)
36–486th-level spell plus metamagic (5)
49–637th-level spell plus metamagic (4)
64–808th-level spell plus metamagic (3)
81–999th-level spell plus metamagic (2)
100Any

12th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–052nd-level spell plus metamagic (10)
06–123rd-level spell plus metamagic (9)
13–214th-level spell plus metamagic (8)
22–325th-level spell plus metamagic (7)
33–456th-level spell plus metamagic (6)
46–607th-level spell plus metamagic (5)
61–778th-level spell plus metamagic (4)
78–999th-level spell plus metamagic (3)
100Any

13th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–083rd-level spell plus metamagic (10)
09–184th-level spell plus metamagic (9)
19–305th-level spell plus metamagic (8)
31–446th-level spell plus metamagic (7)
45–607th-level spell plus metamagic (6)
61–788th-level spell plus metamagic (5)
79–999th-level spell plus metamagic (4)
100Any

14th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–114th-level spell plus metamagic (10)
12–245th-level spell plus metamagic (9)
25–396th-level spell plus metamagic (8)
40–567th-level spell plus metamagic (7)
57–758th-level spell plus metamagic (6)
76–999th-level spell plus metamagic (5)
100Any

15th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–155th-level spell plus metamagic (10)
16–336th-level spell plus metamagic (9)
34–537th-level spell plus metamagic (8)
54–758th-level spell plus metamagic (7)
76–999th-level spell plus metamagic (6)
100Any

16th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–186th-level spell plus metamagic (10)
19–417th-level spell plus metamagic (9)
42–688th-level spell plus metamagic (8)
69–999th-level spell plus metamagic (7)
100Any

17th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01-257th-level spell plus metamagic (10)
26–608th-level spell plus metamagic (9)
61–999th-level spell plus metamagic (8)
100Any

18th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–418th-level spell plus metamagic (10)
42–599th-level spell plus metamagic (9)
100Any

19th-Level Spell

d%Spell Level and Metamagic Level Adjustment
01–999th-level spell plus metamagic (10)
100Any

Table: Metamagic Level Adjustment to Spells

Metamagic (1)

d%Metamagic Effects
01–10Enlarge Spell
21–40Extend Spell
41–80Heighten Spell (+1 level)
81–100Silent Spell

Metamagic (2)

d%Metamagic Effects
01–25Empower Spell
26–50Heighten Spell (+2 levels)
51–55Roll on Metamagic (1) and add Enlarge Spell
56–65Roll on Metamagic (1) and add Extend Spell
66–90Roll on Metamagic (1) and add Heighten Spell (+1 level)
91–100Roll on Metamagic (1) and add Silent Spell

Metamagic (3)

d%Metamagic Effects
01–25Heighten Spell (+3 levels)
26–50Maximize Spell
51–65Roll on Metamagic (1) and add Empower Spell
66–70Roll on Metamagic (2) and add Enlarge Spell
71–75Roll on Metamagic (2) and add Extend Spell
76–95Roll on Metamagic (2) and add Heighten Spell (+1 level)
96–100Roll on Metamagic (2) and add Silent Spell

Metamagic (4)

d%Metamagic Effects
01-15Enhance Spell
16–40Heighten Spell (+4 levels)
41–55Quicken Spell 56–65 Roll on Metamagic (1) and add Maximize Spell
66–75Roll on Metamagic (2) and add Empower Spell
76–80Roll on Metamagic (3) and add Enlarge Spell
81–85Roll on Metamagic (3) and add Extend Spell
86–95Roll on Metamagic (3) and add Heighten Spell (+1 level)
96–100Roll on Metamagic (3) and add Silent Spell

Metamagic (5)

d%Metamagic Effects
01–30Heighten Spell (+5 levels)
31–40Roll on Metamagic (1) and add Enhance Spell
41–55Roll on Metamagic (1) and add Quicken Spell
56–65Roll on Metamagic (2) and add Maximize Spell
66–75Roll on Metamagic (3) and add Empower Spell
76–80Roll on Metamagic (4) and add Enlarge Spell
81–85Roll on Metamagic (4) and add Extend Spell
86–95Roll on Metamagic (4) and add Heighten Spell (+1 level)
96–100Roll on Metamagic (4) and add Silent Spell

Metamagic (6)

d%Metamagic Effects
01–30Heighten Spell (+6 levels)
31–40Roll on Metamagic (2) and add Enhance Spell
41–55Roll on Metamagic (2) and add Quicken Spell
56–65Roll on Metamagic (3) and add Maximize Spell
66–75Roll on Metamagic (4) and add Empower Spell
76–80Roll on Metamagic (5) and add Enlarge Spell
81–85Roll on Metamagic (5) and add Extend Spell
86–95Roll on Metamagic (5) and add Heighten Spell (+1 level)
96–100Roll on Metamagic (5) and add Silent Spell

Metamagic (7)

d%Metamagic Effects
01–25Heighten Spell (+7 levels)
26–45Intensify Spell
46–55Roll on Metamagic (3) and add Enhance Spell
56–65Roll on Metamagic (3) and add Quicken Spell
66–75Roll on Metamagic (4) and add Maximize Spell
76–80Roll on Metamagic (5) and add Empower Spell
81–85Roll on Metamagic (6) and add Enlarge Spell
86–90Roll on Metamagic (6) and add Extend Spell
91–95Roll on Metamagic (6) and add Heighten Spell (+1 level)
96–100Roll on Metamagic (6) and add Silent Spell

Metamagic (8)

d%Metamagic Effects
01–30Heighten Spell (+8 levels)
31–45Roll on Metamagic (1) and add Intensify Spell
46–55Roll on Metamagic (4) and add Enhance Spell
56–65Roll on Metamagic (4) and add Quicken Spell
66–75Roll on Metamagic (5) and add Maximize Spell
76–80Roll on Metamagic (6) and add Empower Spell
81–85Roll on Metamagic (7) and add Enlarge Spell
86–90Roll on Metamagic (7) and add Extend Spell
91–95Roll on Metamagic (7) and add Heighten Spell (+1 level)
96–100Roll on Metamagic (7) and add Silent Spell

Metamagic (9)

d%Metamagic Effects
01–30Heighten Spell (+9 levels)
31–45Roll on Metamagic (2) and add Intensify Spell
46–55Roll on Metamagic (5) and add Enhance Spell
56–65Roll on Metamagic (5) and add Quicken Spell
66–75Roll on Metamagic (6) and add Maximize Spell
76–80Roll on Metamagic (7) and add Empower Spell
81–85Roll on Metamagic (8) and add Enlarge Spell
86-90Roll on Metamagic (8) and add Extend Spell
91–95Roll on Metamagic (8) and add Heighten Spell (+1 level)
96–100Roll on Metamagic (8) and add Silent Spell

Metamagic (10)

d%Metamagic Effects
01–30Heighten Spell (+10 levels)
31–45Roll on Metamagic (3) and add Intensify Spell
46–55Roll on Metamagic (6) and add Enhance Spell
56–65Roll on Metamagic (6) and add Quicken Spell
66–75Roll on Metamagic (7) and add Maximize Spell
76–80Roll on Metamagic (8) and add Empower Spell
81–85Roll on Metamagic (9) and add Enlarge Spell
86–90Roll on Metamagic (9) and add Extend Spell
91–95Roll on Metamagic (9) and add Heighten Spell (+1 level)
96–100Roll on Metamagic (9) and add Silent Spell

STAFFS

Staffs have 50 charges when created, and they can’t be recharged.

Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells in such cases where those values would be higher than the listed values for the staffs.

Table: Epic Staffs

d%StaffMarket Price
01–09Spheres228,375 gp
10–18Mighty force265,000 gp
19–27Walls275,625 gp
28–36Winter292,500 gp
37–45Prism326,812 gp
46–54Rapid barrage417,750 gp
55–63Planar might460,000 gp
64–71Domination464,400 gp
72–79Fiery power500,000 gp
80–87Nature’s fury500,000 gp
88–95Hierophants501,187 gp
96–98Cosmos683,487 gp
99–100Necromancy1,505,312 gp

Epic Staff Descriptions

Standard epic staffs are described below.

Epic Wondrous Item Descriptions

Standard epic wondrous items are described below.

Minor Artifacts

Minor artifacts are not necessarily unique items, but rather magic items that no longer can be made by common mortal means—even by the hands of epic creators. Such items have no established market price. Below is a selection of known minor artifacts.