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Baboon

Hit Dice:1d8+1 (5 hp)
Initiative:+2
Speed:40 ft. (8 squares), climb 30 ft.
Armor Class:13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple:+0/+2
Attack:Bite +2 melee (1d6+3)
Full Attack:Bite +2 melee (1d6+3)
Space/Reach:5 ft./5 ft.
Special Attacks:
Special Qualities:Low-light vision, scent
Saves:Fort +3, Ref +4, Will +1
Abilities:Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4
Skills:Climb +10, Listen +5, Spot +5
Feats:Alertness
Environment:Warm plains
Organization:Solitary or troop (10–40)
Challenge Rating:1/2
Advancement:2–3 HD (Medium)
Level Adjustment:

Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.

Males can be 2 to 4 feet long and weigh as much as 90 pounds.

Combat

Baboons usually attack in groups.

**Skills:**Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.