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Grimlock

Hit Dice:2d8+2 (11 hp)
Initiative:+1
Speed:30 ft. (6 squares)
Armor Class:15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple:+2/+4
Attack:Battleaxe +4 melee (1d8+3/3)
Full Attack:Battleaxe +4 melee (1d8+3/3)
Space/Reach:5 ft./5 ft.
Special Attacks:
Special Qualities:Blindsight 40 ft., immunities, scent
Saves:Fort +1, Ref +4, Will +2
Abilities:Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Skills:Climb +4, Hide +3*, Listen +5, Spot +3
Feats:Alertness, TrackB
Environment:Underground
Organization:Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults).
Challenge Rating:1
Treasure:Standard coins; standard goods (gems only); standard items
Alignment:Often neutral evil
Advancement:By character class
Level Adjustment:+2

COMBAT

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.

Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost soundor silence) and overpowering odors (such as stinking cloudor incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

**Immunities:**Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

GRIMLOCKS AS CHARACTERS

Grimlock characters possess the following racial traits.

— +4 Strength, +2 Dexterity, +2 Constitution, –2 Wisdom, –4 Charisma.

—Medium size.

—A grimlock’s base land speed is 30 feet.

—Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.

—Racial Skills: A grimlock’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.

—Racial Feats: A grimlock’s monstrous humanoid levels give it one feat.

—Weapon Proficiency: A grimlock is automatically proficient with the battleaxe.

— +4 natural armor bonus.

—Special Qualities (see above): Blindsight 40 ft., immunities, scent.

—Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.

—Favored Class: Barbarian.

—Level adjustment +2.


Source file: MonstersG.rtf