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Owlbear

Hit Dice:5d10+25 (52 hp)
Initiative:+1
Speed:30 ft. (6 squares)
Armor Class:15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple:+5/+14
Attack:Claw +9 melee (1d6+5)
Full Attack:2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach:10 ft./5 ft.
Special Attacks:Improved grab
Special Qualities:Scent
Saves:Fort +9, Ref +5, Will +2
Abilities:Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills:Listen +8, Spot +8
Feats:Alertness, Track
Environment:Temperate forests
Organization:Solitary, pair, or pack (3–8)
Challenge Rating:4
Treasure:None
Alignment:Always neutral
Advancement:6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment:

An owlbear’s coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.

COMBAT

Owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.

Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.