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Snake

Snakes usually are not aggressive and flee when confronted.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Constrictor Snake

Hit Dice:3d8+6 (19 hp)
Initiative:+3
Speed:20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class:15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple:+2/+5
Attack:Bite +5 melee (1d3+4)
Full Attack:Bite +5 melee (1d3+4)
Space/Reach:5 ft./5 ft.
Special Attacks:Constrict 1d3+4, improved grab
Special Qualities:Scent
Saves:Fort +4, Ref +6, Will +2
Abilities:Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills:Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11
Feats:Alertness, Toughness
Environment:Warm forests
Organization:Solitary
Challenge Rating:2
Advancement:4–5 HD (Medium); 6–10 HD (Large)
Level Adjustment:

Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.

Combat

Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.

Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.

Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Constrictor Snake, Giant

Hit Dice:11d8+14 (63 hp)
Initiative:+3
Speed:20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class:15 (–2 size, +3 Dex, +4 natural), touch 11, flat-footed 12
Base Attack/Grapple:+8/+23
Attack:Bite +13 melee (1d8+10)
Full Attack:Bite +13 melee (1d8+10)
Space/Reach:15 ft./10 ft.
Special Attacks:Constrict 1d8+10, improved grab
Special Qualities:Scent
Saves:Fort +8, Ref +10, Will +4
Abilities:Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills:Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16
Feats:Alertness, Endurance, Skill Focus (Hide), Toughness
Environment:Warm forests
Organization:Solitary
Challenge Rating:5
Advancement:12–16 HD (Huge); 17–33 HD (Gargantuan)
Level Adjustment:

Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive.

Viper Snake

Column 1Snake, Tiny ViperSnake, Small Viper
Tiny AnimalSmall Animal
Hit Dice:1/4 d8 (1 hp)1d8 (4 hp)
Initiative:+3+3
Speed:15 ft. (3 squares), climb 15 ft., swim 15 ft.20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class:17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 1417 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple:+0/–11+0/–6
Attack:Bite +5 melee (1 plus poison)Bite +4 melee (1d2–2 plus poison)
Full Attack:Bite +5 melee (1 plus poison)Bite +4 melee (1d2–2 plus poison)
Space/Reach:2-1/2 ft./0 ft.5 ft./5 ft.
Special Attacks:PoisonPoison
Special Qualities:ScentScent
Saves:Fort +2, Ref +5, Will +1Fort +2, Ref +5, Will +1
Abilities:Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills:Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Feats:Weapon FinesseWeapon Finesse
Environment:Temperate marshesTemperate marshes
Organization:SolitarySolitary
Challenge Rating:1/31/2
Advancement:
Level Adjustment:
Column 1Snake, Medium ViperSnake, Large ViperSnake, Huge Viper
Medium AnimalLarge AnimalHuge Animal
Hit Dice:2d8 (9 hp)3d8 (13 hp)6d8+6 (33 hp)
Initiative:+3+7+6
Speed:20 ft. (4 squares), climb 20 ft., swim 20 ft.20 ft. (4 squares), climb 20 ft., swim 20 ft.20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class:16 (+3 Dex, +3 natural), touch 13, flat-footed 1315 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 1215 (–2 size, +2 Dex, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple:+1/+0+2/+6+4/+15
Attack:Bite +4 melee (1d4–1 plus poison)Bite +4 melee (1d4 plus poison)Bite +6 melee (1d6+4 plus poison)
Full Attack:Bite +4 melee (1d4–1 plus poison)Bite +4 melee (1d4 plus poison)Bite +6 melee (1d6+4 plus poison)
Space/Reach:5 ft./5 ft.10 ft./5 ft.15 ft./10 ft.
Special Attacks:PoisonPoisonPoison
Special Qualities:ScentScentScent
Saves:Fort +3, Ref +6, Will +1Fort +3, Ref +6, Will +2Fort +6, Ref +7, Will +3
Abilities:Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills:Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11
Feats:Weapon FinesseImproved Initiative, Weapon FinesseImproved Initiative, Run, Weapon Focus (bite)
Environment:Temperate marshesTemperate marshesTemperate marshes
Organization:SolitarySolitarySolitary
Challenge Rating:123
Advancement:7–18 HD (Huge)
Level Adjustment:

These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

Combat

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.

SizeFort DC
Tiny10
Small10
Medium11
Large11
Huge14