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Psion Discipline Powers

EGOIST (PSYCHOMETABOLISM) DISCIPLINE POWERS

**1 Thicken SkinA:**Gain +1 enhancement bonus to your AC for 10 min./level.

**2 Animal AffinityA:**Gain +4 enhancement to one ability.

**Chameleon:**Gain +10 enhancement bonus on Hide checks.

**Empathic TransferA:**Transfer another’s wounds to yourself.

**3 Ectoplasmic Form:**You gain benefits of being insubstantial and can fly slowly.

**Hustle:**Instantly gain a move action.

**4 Metamorphosis:**Assume shape of creature or object.

**Psychic Vampire:**Touch attack drains 2 power points/level from foe.

5 Psionic Revivify****A X. Return the dead to life before the psyche leaves the corpse.

**Psychofeedback:**Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.

**Restore Extremity:**Return a lost digit, limb, or other appendage to subject.

**6 Restoration, Psionic:**Restores level and ability score drains.

**7 Fission:**You briefly duplicate yourself.

**8 FusionX:**You combine your abilities and form with another.

**9 Metamorphosis, GreaterX:**Assume shape of any nonunique creature or object each round.

KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS

1 Control Object: Telekinetically animate a small object.

2 Control AirA: You have control over wind speed and direction.

Energy MissileA: Deal 3d6 energy damage to up to five subjects.

3 Energy ConeA: Deal 5d6 energy damage in 60-ft. cone.

4 Control BodyA: Take rudimentary control of your foe’s limbs.

Energy BallA: Deal 7d6 energy damage in 20-ft. radius.

Inertial Barrier: Gain DR 5/–.

**5 Energy CurrentA:**Deal 9d6 damage to one foe and half to another foe as long as you concentrate.

Fiery DiscorporationA: Cheat death by discorporating into nearby fire for one day.

6 Dispelling Buffer: Subject is buffered from one dispel psionicseffect.

Null Psionics Field: Create a field where psionic power does not function.

7 Reddopsi: Powers targeting you rebound on manifester.

8 Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it.

9 Tornado BlastA: Vortex of air subjects your foes to 17d6 damage and moves them.

NOMAD (PSYCHOPORTATION) DISCIPLINE POWERS

1 Burst: Gain +10 ft. to speed this round.

Detect TeleportationA: Know when teleportation powers are used in close range.

2 Dimension SwapA: You and ally or two allies switch positions.

Levitate, Psionic: Subject moves up and down, forward and back, at your direction.

3 Astral CaravanA: You lead astral traveler-enabled group to a planar destination.

4 Dimensional Anchor, Psionic: Bars extra dimensional movement.

Dismissal, Psionic: Forces a creature to return to its native plane.

Fly, Psionic: You fly at a speed of 60 ft.

5 Baleful TeleportA: Destructive teleport deals 9d6 damage.

Teleport, Psionic: Instantly transports you as far as 100 miles/level.

Teleport Trigger: Predetermined event triggers teleport.

6 Banishment, PsionicA: Banishes extraplanar creatures.

7 Dream TravelA: Travel to other places through dreams.

Ethereal Jaunt, Psionic: Become ethereal for 1 round/level.

8 Time Hop, MassA: Willing subjects hop forward in time.

9 Teleportation Circle, Psionic: Circle teleports any creatures inside to designated spot.

Time RegressionX: Relive the last round.

SEER (CLAIRSENTIENCE) DISCIPLINE POWERS

1 Destiny Dissonance: Your dissonant touch sickens a foe.

Precognition: Gain +2 insight bonus to one roll.

2 Clairvoyant Sense: See and hear a distant location.

Object ReadingA: Learn details about an object’s previous owner.

Sensitivity to Psychic Impressions: You can find out about an area’s past.

3 Escape Detection: You become difficult to detect with clairsentience powers.

Fate LinkA: You link the fates of two targets.

4 Anchored NavigationA: Establish a mishap-free teleportbeacon.

Remote ViewingX: See, hear, and potentially interact with subjects at a distance.

5 Clairtangent HandA: Emulate far handat a distance.

Second ChanceX: Gain a reroll.

6 Precognition, Greater: Gain +4 insight bonus to one roll.

7 Fate of One: Reroll any roll you just failed.

8 Hypercognition: You can deduce almost anything.

9 MetafacultyX: You learn details about any one creature.

Reality RevisionX: Break the laws of reality.

SHAPER (METACREATIVITY) DISCIPLINE POWERS

1 Astral ConstructA: Creates astral construct to fight for you.

Minor Creation, Psionic: Creates one cloth or wood object.

2 Psionic Repair Damage: Repairs construct of 3d8 hit points +1 hp/level.

3 Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.

Ectoplasmic CocoonA: You encapsulate a foe so it can’t move.

4 Fabricate, Psionic: Transforms raw goods to finished items.

Quintessence: You collapse a bit of time into a physical substance.

5 Hail of Crystals****A: A crystal explodes in an area, dealing 9d4 slashing damage.

6 Crystallize: Turn subject permanently to crystal.

Fabricate, Greater Psionic: Transforms a lot of raw goods to finished items.

7 Ectoplasmic Cocoon, Mass: You encapsulate all foes in a 20-ft. radius.

8 Astral Seed: You plant the seed of your rebirth from the Astral Plane.

9 GenesisX: You instigate a new demiplane on the Astral Plane.

True CreationX: As psionic major creation, except items are completely real.

TELEPATH (TELEPATHY) DISCIPLINE POWERS

1 Charm, PsionicA: Makes one person your friend.

MindlinkA: You forge a limited mental bond with another creature.

2 AversionA: Subject has aversion you specify.

Brain LockA: Subject cannot move or take any mental actions.

Read Thoughts: Detect surface thoughts of creatures in range.

Suggestion, Psionic: Compels subject to follow stated course of action.

3 Crisis of Breath****A: Disrupt subject’s breathing.

Empathic Transfer, HostileA: Your touch transfers your hurt to another.

False Sensory InputA: Subject sees what isn’t there.

4 Dominate, PsionicA: Control target telepathically.

Mindlink, ThievingA: Borrow knowledge of a subject’s power.

Modify Memory, Psionic: Changes 5 minutes of subject’s memories.

Schism: Your partitioned mind can manifest lower level powers.

5 MetaconcertA: Mental concert of two or more increases the total power of the participants.

Mind Probe: You discover the subject’s secret thoughts.

6 Mind SwitchA,X: You switch minds with another.

7 Crisis of Life****A: Stop subject’s heart.

8 Mind SeedX: Subject slowly becomes you.

9 Mind Switch, TrueX: A permanent brain swap.

Psychic ChirurgeryX: You repair psychic damage or impart knowledge of new powers.