Skip to main content

Monstrous Scorpion

Column 1Monstrous Scorpion, TinyMonstrous Scorpion, SmallMonstrous Scorpion, Medium
Tiny VerminSmall VerminMedium Vermin
Hit Dice:1/2 d8+2 (4 hp)1d8+2 (6 hp)2d8+4 (13 hp)
Initiative:+0+0+0
Speed:20 ft. (4 squares)30 ft. (6 squares)40 ft. (8 squares)
Armor Class:14 (+2 size, +2 natural), touch 12, flat-footed 1414 (+1 size, +3 natural), touch 11, flat-footed 1414 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple:+0/–8+0/–4+1/+2
Attack:Claw +2 melee (1d2–4)Claw +1 melee (1d3–1)Claw +2 melee (1d4+1)
Full Attack:2 claws +2 melee (1d2–4) and sting –3 melee (1d2–4 plus poison)2 claws +1 melee (1d3–1) and sting –4 melee (1d3–1 plus poison)2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison)
Space/Reach:2-1/2 ft./0 ft.5 ft./5 ft.5 ft./5 ft.
Special Attacks:Constrict 1d2–4, improved grab, poisonConstrict 1d3–1, improved grab, poisonConstrict 1d4+1, improved grab, poison
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traitsDarkvision 60 ft., tremorsense 60 ft., vermin traitsDarkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +4, Ref +0, Will +0Fort +4, Ref +0, Will +0Fort +5, Ref +0, Will +0
Abilities:Str 3, Dex 10, Con 14, Int —, Wis 10, Cha 2Str 9, Dex 10, Con 14, Int —, Wis 10, Cha 2Str 13, Dex 10, Con 14, Int —, Wis 10, Cha 2
Skills:Climb +0, Hide +12, Spot +4Climb +3, Hide +8, Spot +4Climb +5, Hide +4, Spot +4
Feats:Weapon FinesseBWeapon FinesseB
Environment:Warm desertsWarm desertsWarm deserts
Organization:Colony (8–16)Colony (2–5) or swarm (6–11)Solitary or colony (2–5)
Challenge Rating:1/41/21
Alignment:Always neutralAlways neutralAlways neutral
Advancement:3–4 HD (Medium)
Level Adjustment:
Column 1Monstrous Scorpion, LargeMonstrous Scorpion, Huge
Large VerminHuge Vermin
Hit Dice:5d8+10 (32 hp)10d8+30 (75 hp)
Initiative:+0+0
Speed:50 ft. (10 squares)50 ft. (10 squares)
Armor Class:16 (–1 size, +7 natural), touch 9, flat-footed 1620 (–2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple:+3/+11+7/+21
Attack:Claw +6 melee (1d6+4)Claw +11 melee (1d8+6)
Full Attack:2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison)2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)
Space/Reach:10 ft./5 ft.15 ft./10 ft.
Special Attacks:Constrict 1d6+4, improved grab, poisonConstrict 1d8+6, improved grab, poison
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traitsDarkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +6, Ref +1, Will +1Fort +10, Ref +3, Will +3
Abilities:Str 19, Dex 10, Con 14, Int —, Wis 10, Cha 2Str 23, Dex 10, Con 16, Int —, Wis 10, Cha 2
Skills:Climb +8, Hide +0, Spot +4Climb +10, Hide –4, Spot +4
Feats:
Environment:Warm desertsWarm deserts
Organization:Solitary or colony (2–5)Solitary or colony (2–5)
Challenge Rating:37
Treasure:1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items
Advancement:6–9 HD (Large)11–19 HD (Huge)
Level Adjustment:
Column 1Monstrous Scorpion, GargantuanMonstrous Scorpion, Colossal
Gargantuan VerminColossal Vermin
Hit Dice:20d8+60 (150 hp)40d8+120 (300 hp)
Initiative:+0–1
Speed:50 ft. (10 squares)50 ft. (10 squares)
Armor Class:24 (–4 size, +18 natural), touch 6, flat-footed 2426 (–8 size, –1 Dex, +25 natural), touch 1, flat-footed 26
Base Attack/Grapple:+15/+37+30/+58
Attack:Claw +21 melee (2d6+10)Claw +34 melee (2d8+12)
Full Attack:2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison)2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)
Space/Reach:20 ft./15 ft.40 ft./30 ft.
Special Attacks:Constrict 2d6+10, improved grab, poisonConstrict 2d8+12, improved grab, poison
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traitsDarkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +15, Ref +6, Will +6Fort +25, Ref +12, Will +13
Abilities:Str 31, Dex 10, Con 16, Int —, Wis 10, Cha 2Str 35, Dex 8, Con 16, Int —, Wis 10, Cha 2
Skills:Climb +14, Hide –8, Spot +4Climb +16, Hide –12, Spot +4
Feats:
Environment:Warm desertsWarm deserts
Organization:SolitarySolitary
Challenge Rating:1012
Treasure:1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items
Advancement:21–39 HD (Gargantuan)41–60 HD (Colossal)
Level Adjustment:

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

**Constrict (Ex):**A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.

SizeFort DCDamageSizeFort DCDamage
Tiny121 ConHuge181d6 Con
Small121d2 ConGargantuan231d8 Con
Medium131d3 ConColossal331d10 Con
Large141d4 Con

Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.