Shining Smite
Level 2 Transmutation (Paladin)
| Casting Time | Range | Components | Duration |
|---|---|---|---|
| Bonus Action, which you take immedi- ately after hitting a creature with a Melee weapon or an Unarmed Strike | Self Component: V | Concentration, up to 1 minute |
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.