Magic Weapon
Level 2 Transmutation (Paladin, Ranger, Sorcerer, Wizard)
| Casting Time | Range | Components | Duration |
|---|---|---|---|
| Bonus Action | Touch |
Properties
| Field | Value |
|---|---|
| Components | V, S |
| Duration | 1 hour |
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again. Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.