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Periapt of Epic Wisdom

This large pearl set on a chain grants an enhancement bonus of +8 or higher to the wearer’s Wisdom score.

*Caster Level:*20th; *Prerequisites:*Craft Wondrous Item, Craft Epic Wondrous Item, communeor *legend lore; Market Price:*640,000 gp (+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Weight:—.

INTELLIGENT ITEMS

Just like nonepic magic items, epic magic items sometimes possess intelligence of their own. Such items are fully sentient and should be treated as NPCs. The Random Epic Magic Items section details the chances that epic armor, shields, rings, rods, staffs, wondrous items, and weapons might be intelligent. In short, a ring, rod, staff, wondrous item, armor, or shield has a 1% chance to be intelligent, a ranged weapon has a 5% chance to be intelligent, and a melee weapon has a 15% chance to be intelligent. Rather than using the tables for nonepic items*,*use the tables below to determine the properties of an intelligent item: the number of powers, unusual properties, alignment, and special purpose of the item (if any). Of the three mental ability scores, two scores are favored (2d6 + some number) and one is completely random (3d6). Choose which scores get assigned which number, or roll 1d4 and determine randomly according to the following table.

Table: Mental Ability Scores for Intelligent Items

1d4High ScoreMedium ScoreLow Score
1IntelligenceCharismaWisdom
2IntelligenceWisdomCharisma
3WisdomIntelligenceCharisma
4CharismaIntelligenceWisdom

The first step in determining the properties of a random intelligent epic magic item is to determine its general capabilities. These are found by rolling d% and consulting Table: Epic Items Intelligence, Wisdom, Charisma, and Capabilities.

Table: Epic Item Intelligence, Wisdom, Charisma, and Capabilities

d%Ability ScoresCapabilities
01–22Two 2d6+10, one 3d6Three primary abilities, one extraordinary power
23–40Two 2d6+11, one 3d6Three primary abilities, two extraordinary powers
41–54Two 2d6+12, one 3d6Four primary abilities, two extraordinary powers
55–64Two 2d6+14, one 3d6Four primary abilities, three extraordinary powers
65–71Two 2d6+16, one 3d6Four primary abilities, three extraordinary powers, one awesome power
72–73Two 2d6+18, one 3d6Four primary abilities, three extraordinary powers, two awesome powers
74Roll again, but add 1d6 to each ability score1
75–100Use nonepic magic item Table: Item Intelligence, Wisdom, Charisma, and Capabilities
1 Cumulative if rolled multiple times.