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Dragonne

Hit Dice:9d10+27 (76 hp)
Initiative:+6
Speed:40 ft. (8 squares), fly 30 ft. (poor)
Armor Class:18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple:+9/+17
Attack:Bite +12 melee (2d6+4)
Full Attack:Bite +12 melee (2d6+4) and 2 claws +7 melee (2d4+2)
Space/Reach:10 ft./5 ft.
Special Attacks:Pounce, roar
Special Qualities:Darkvision 60 ft., low-light vision, scent
Saves:Fort +9, Ref +8, Will +4
Abilities:Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12
Skills:Listen +11, Spot +11
Feats:Blind-Fight, Combat Reflexes, Improved Initiative, Track
Environment:Temperate deserts
Organization:Solitary, pair, or pride (5–10)
Challenge Rating:7
Treasure:Double standard
Alignment:Usually neutral
Advancement:10–12 HD (Large); 13–27 HD (Huge)
Level Adjustment:+4 (cohort)

A dragonne possesses huge claws and fangs, and large eyes, usually the color of its scales. A dragonne is about 12 feet long and weighs about 700 pounds.

Dragonnes speak Draconic.

COMBAT

A dragonne’s wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position.

**Pounce (Ex):**If a dragonne charges, it can make a full attack in the same round.

Roar (Su): A dragonne can loose a devastating roar every 1d4 rounds. All creatures except dragonnes within 120 feet must succeed on a DC 15 Will save or become fatigued. Those within 30 feet who fail their saves become exhausted. The save DC is Charisma-based.

**Skills:**Dragonnes have a +4 racial bonus on Listen and Spot checks.

Carrying Capacity: A light load for a dragonne is up to 348 pounds; a medium load, 349–699 pounds, and a heavy load, 700–1,050 pounds.