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Cheetah

Hit Dice:3d8+6 (19 hp)
Initiative:+4
Speed:50 ft. (10 squares)
Armor Class:15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple:+2/+5
Attack:Bite +6 melee
Full Attack:Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Trip
Special Qualities:Low-light vision, scent, sprint
Saves:Fort +5, Ref +7, Will +2
Abilities:Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills:Hide +6, Listen +4, Move Silently +6, Spot +4
Feats:Alertness, Weapon Finesse
Environment:Warm plains
Organization:Solitary, pair, or family (3–5)
Challenge Rating:2
Advancement:4–5 HD (Medium)
Level Adjustment:

Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.

Combat

Cheetahs make sudden sprints to bring down prey.

**Trip (Ex):**A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.

**Sprint (Ex):**Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.