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Donkey

Hit Dice:2d8+2 (11 hp)
Initiative:+1
Speed:30 ft. (6 squares)
Armor Class:13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple:+1/+1
Attack:Bite +1 melee (1d2)
Full Attack:Bite +1 melee (1d2)
Space/Reach:5 ft./5 ft.
Special Attacks:
Special Qualities:Low-light vision, scent
Saves:Fort +4, Ref +4, Will +0
Abilities:Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Skills:Balance +3, Listen +3, Spot +2
Feats:Endurance
Environment:Temperate deserts
Organization:Solitary
Challenge Rating:1/6
Advancement:
Level Adjustment:

These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.

**Carrying Capacity:**A light load for a donkey is up to 50 pounds; a medium load, 51–100 pounds; and a heavy load, 101–150 pounds. A donkey can drag 750 pounds.

Combat

A donkey bites only when it has no way to escape.

Skills: Donkeys have a +2 racial bonus on Balance checks.