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Wolverine

Hit Dice:3d8+15 (28 hp)
Initiative:+2
Speed:30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class:14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple:+2/+4
Attack:Claw +4 melee (1d4+2)
Full Attack:2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Rage
Special Qualities:Low-light vision, scent
Saves:Fort +7, Ref +5, Will +2
Abilities:Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills:Climb +10, Listen +6, Spot +6
Feats:Alertness, Toughness, TrackB
Environment:Cold forests
Organization:Solitary
Challenge Rating:2
Advancement:4–5 HD (Large)
Level Adjustment:

These creatures are similar to badgers but are bigger, stronger, and even more ferocious.