Burning Hands
Level 1 Evocation (Sorcerer, Wizard)
| Casting Time | Range | Components | Duration |
|---|---|---|---|
| Action | Self | V, S | Instantaneous |
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren’t being worn or carried start burning. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.