Giant Seahorse

Large Beast, Unaligned
AC 14 Initiative +1 (11) HP 16 (3d10) Speed 5 ft., Swim 40 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 12 | +1 | +1 |
| Con | 11 | +0 | +0 |
| Int | 2 | −4 | −4 |
| Wis | 12 | +1 | +1 |
| Cha | 5 | −3 | −3 |
Senses Passive Perception 11 Languages None CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.