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Centaur Trooper

Static high-resolution pixel-art portrait of Centaur Trooper.

Large Fey, Neutral Good

AC 16 Initiative +2 (12) HP 45 (6d10 + 12) Speed 50 ft.

Ability Scores

AbilityScoreModifierSave
Str18+4+4
Dex14+2+2
Con14+2+2
Int9−1−1
Wis13+1+1
Cha11+0+0

Skills Athletics +6, Perception +3 Gear Breastplate, Longbow, Pike Senses Passive Perception 13 Languages Elvish, Sylvan CR 2 (XP 450; PB +2)

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.