Skip to main content

Imp

Static high-resolution pixel-art portrait of Imp.

Tiny Fiend (Devil), Lawful Evil

AC 13 Initiative +3 (13) HP 21 (6d4 + 6) Speed 20 ft., Fly 40 ft.

Ability Scores

AbilityScoreModifierSave
Str6−2−2
Dex17+3+3
Con13+1+1
Int11+0+0
Wis12+1+1
Cha14+2+2

Skills Deception +4, Insight +3, Stealth +5 Resistances Cold Immunities Fire, Poison; Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11 Languages Common, Infernal CR 1 (XP 200; PB +2)

Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.