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Otyugh

Static high-resolution pixel-art portrait of Otyugh.

Large Aberration, Neutral

AC 14 Initiative +0 (10) HP 104 (11d10 + 44) Speed 30 ft.

Ability Scores

AbilityScoreModifierSave
Str16+3+3
Dex11+0+0
Con19+4+7
Int6−2−2
Wis13+1+1
Cha6−2−2

Senses Darkvision 120 ft.; Passive Perception 11 Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically) CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles. Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.