Lion

Large Beast, Unaligned
AC 12 Initiative +2 (12) HP 22 (4d10) Speed 50 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 17 | +3 | +3 |
| Dex | 15 | +2 | +2 |
| Con | 11 | +0 | +0 |
| Int | 3 | −4 | −4 |
| Wis | 12 | +1 | +1 |
| Cha | 8 | −1 | −1 |
Skills Perception +3, Stealth +4 Senses Darkvision 60 ft.; Passive Perception 13 Languages None CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
Lizard
Tiny Beast, Unaligned
AC 10 Initiative +0 (10) HP 2 (1d4) Speed 20 ft., Climb 20 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 2 | −4 | −4 |
| Dex | 11 | +0 | +0 |
| Con | 10 | +0 | +0 |
| Int | 1 | −5 | −5 |
| Wis | 8 | −1 | −1 |
| Cha | 3 | −4 | −4 |
Senses Darkvision 30 ft.; Passive Perception 9 Languages None CR 0 (XP 10; PB +2)
Traits
Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.