Merfolk Skirmisher

Medium Elemental, Neutral
AC 11 Initiative +1 (11) HP 11 (2d8 + 2) Speed 10 ft., Swim 40 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 13 | +1 | +1 |
| Con | 12 | +1 | +1 |
| Int | 11 | +0 | +0 |
| Wis | 14 | +2 | +2 |
| Cha | 12 | +1 | +1 |
Senses Passive Perception 12 Languages Common, Primordial (Aquan) CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.