Aspectos animales
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Transmutación de nivel 8 (druida)
| Tiempo de lanzamiento | Alcance | Componentes | Duración |
|---|---|---|---|
| Acción | 9 m | V, S | 24 horas |
Elige cualquier cantidad de criaturas voluntarias que puedas ver dentro del alcance. Todos los objetivos cambian de forma y adoptan la de una bestia Grande o más pequeña con un valor de desafío de 4 o menos. Puedes elegir una forma distinta para cada objetivo. En los siguientes turnos, puedes usar una acción de magia para transformar de nuevo a los objetivos.
El perfil de un objetivo se sustituye por el de la bestia elegida, pero conserva su tipo de criatura, sus puntos de golpe, sus dados de puntos de golpe, su alineamiento, su capacidad para comunicarse y sus puntuaciones de Inteligencia, Sabiduría y Carisma. Las acciones del objetivo se ven limitadas por la anatomía de la forma de bestia y no puede lanzar conjuros. El equipo del objetivo se funde con su nueva forma y no podrá usarlo mientras esté en dicha forma.
El objetivo obtiene una cantidad de puntos de golpe temporales igual a los puntos de golpe de la primera forma que adopte. Estos puntos de golpe temporales se desvanecerán si conserva alguno cuando el conjuro termine. La transformación dura hasta que el conjuro termine o hasta que el objetivo le ponga fin como acción adicional.
Level 8 Transmutation (Druid)
| Casting Time | Range | Components | Duration |
|---|---|---|---|
| Action | 30 feet | V, S | 24 hours |
Choose any number of willing creatures that you can see within range. Each target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action to transform the targets again. A target’s game statistics are replaced by the chosen Beast’s statistics, but the target retains its creature type; Hit Points; Hit Point Dice; alignment; ability to communicate; and Intelligence, Wisdom, and Charisma scores. The target’s actions are limited by the Beast form’s anatomy, and it can’t cast spells. The target’s equipment melds into the new form, and the target can’t use any of that equipment while in that form. The target gains a number of Temporary Hit
Duration: Instantaneous
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. The target becomes an Undead creature: a Skeleton if you chose bones or a Zombie if you chose a corpse (see “Monsters” for the stat blocks). On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to guard a chamber or corridor. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather than animating a new creature. Using a Higher-Level Spell Slot. You animate or reassert control over two additional Undead creatures for each spell slot level above 3. Each of the creatures must come from a different corpse or pile of bones.